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Configurations

All RaytraceAntiXray configurations.


Files Structure

raytraced-antixray
├── custom (custom configuration directory)
│ └── ....
├── default-overworld.yml
├── default-nether.yml
├── default-end.yml
raytraced-entity-culling
├── custom (custom configuration directory)
│ └── ....
├── default-overworld.yml
├── default-nether.yml
├── default-end.yml
raytraced-tile-culling
├── custom (custom configuration directory)
│ └── ....
├── default-overworld.yml
├── default-nether.yml
├── default-end.yml

Directories

  • custom - Custom configuration directory.
    • This directory will store every custom world configuration directory.
    • Any worlds with name matching the XXX.yml will be automatically selected.

Files

core default-XXX.yml - Default configuration file for RaytraceAntiXray.

default-overworld.yml
# This is the default config for the overworld,
# Should anti-xray be enabled?
enabled: true
# The minimum block height to execute anti xray.
minBlockHeight: -64
# The maximum block height to execute anti xray.
maxBlockHeight: 64
# Maximum chunk load per tick.
maxChunkLoadPerTick: 20
# The maximum raytrace distance.
maxRaytraceDistance: 64.0
# The block update radius when world interaction happens.
updateRadius: 2
# The delay to start raytracing after the player joins the server / teleport / world change.
raytraceDelay: 10
# The amount of threads to be used to execute the obfuscation.
obfuscateThreads: 2
# The amount of threads to be used to execute the raytracing.
raytraceThreads: 4
# The raytrace ticking rate for each player. (in ticks, 1 ticks = 50ms)
raytraceRate: 1
# Should the newly placed block in loaded chunks be raytraced?
# The term 'loaded chunk' means the chunk that is loaded by the player's client.
# Not the server's chunk loading.
# This feature is useful to prevent the player from using x-ray by another player's block placement.
# However, this feature will be a bit more resource-intensive.
tracePlacedBlock: true
# Should stop raytracing the block when the player reveals it?
revealStopRaytracing: false
# Should support third person view for the raytracing?
supportThirdPerson: true
# The blocks to be obfuscated.
obfuscateBlocks:
- DIAMOND_ORE
- EMERALD_ORE
- GOLD_ORE
- IRON_ORE
- LAPIS_ORE
- REDSTONE_ORE
- COAL_ORE
- COPPER_ORE
- DEEPSLATE_COAL_ORE
- DEEPSLATE_COPPER_ORE
- DEEPSLATE_DIAMOND_ORE
- DEEPSLATE_EMERALD_ORE
- DEEPSLATE_GOLD_ORE
- DEEPSLATE_IRON_ORE
- DEEPSLATE_LAPIS_ORE
- DEEPSLATE_REDSTONE_ORE
# The material to replace the obfuscated blocks.
replacementBlocks:
0: STONE
-64: DEEPSLATE
# The fake structures to be generated within the world,
# It contains several features such as fake ores,
# The goal is to mislead the cheaters.
fakeConfig:
# The fake ores to be generated within the world.
ores:
- block: COAL_ORE
replace: STONE
veinCount: 10
veinSize: 16
minHeight: 0
maxHeight: 128
- block: IRON_ORE
replace: STONE
veinCount: 10
veinSize: 8
minHeight: 0
maxHeight: 64
- block: GOLD_ORE
replace: STONE
veinCount: 2
veinSize: 8
minHeight: 0
maxHeight: 32
- block: REDSTONE_ORE
replace: STONE
veinCount: 8
veinSize: 7
minHeight: 0
maxHeight: 16
- block: LAPIS_ORE
replace: STONE
veinCount: 1
veinSize: 6
minHeight: 0
maxHeight: 32
- block: DIAMOND_ORE
replace: STONE
veinCount: 1
veinSize: 7
minHeight: 0
maxHeight: 16
- block: EMERALD_ORE
replace: STONE
veinCount: 1
veinSize: 1
minHeight: 0
maxHeight: 32
- block: COPPER_ORE
replace: STONE
veinCount: 20
veinSize: 8
minHeight: 0
maxHeight: 64
- block: DEEPSLATE_COAL_ORE
replace: DEEPSLATE
veinCount: 5
veinSize: 16
minHeight: -64
maxHeight: 0
- block: DEEPSLATE_IRON_ORE
replace: DEEPSLATE
veinCount: 5
veinSize: 8
minHeight: -64
maxHeight: 0
- block: DEEPSLATE_GOLD_ORE
replace: DEEPSLATE
veinCount: 2
veinSize: 8
minHeight: -64
maxHeight: 0
- block: DEEPSLATE_REDSTONE_ORE
replace: DEEPSLATE
veinCount: 4
veinSize: 7
minHeight: -64
maxHeight: 0
- block: DEEPSLATE_LAPIS_ORE
replace: DEEPSLATE
veinCount: 1
veinSize: 6
minHeight: -64
maxHeight: 0
- block: DEEPSLATE_DIAMOND_ORE
replace: DEEPSLATE
veinCount: 1
veinSize: 7
minHeight: -64
maxHeight: 0
- block: DEEPSLATE_EMERALD_ORE
replace: DEEPSLATE
veinCount: 1
veinSize: 1
minHeight: -64
maxHeight: 0
- block: DEEPSLATE_COPPER_ORE
replace: DEEPSLATE
veinCount: 20
veinSize: 8
minHeight: -64
maxHeight: 0

entity-culling default-XXX.yml - Default configuration file for EntityCulling.

default-overworld.yml
# This is the default config for the overworld,
# Should entity culling be enabled?
enabled: true
# The maximum distance to execute entity culling.
maxDistance: 64.0
# The bounding box expand for entity culling.
boundingBoxExpansion: 0.5
# The raytrace ticking rate for each player. (in ticks, 1 ticks = 50ms)
raytraceRate: 1
# Use Paper track entity & untrack entity events to track entities.
# This is more efficient than the default method which scans nearby entities.
usePaperEvents: true
# The entity types to be culled.
# List of entity types: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
entityTypes:
- PLAYER
- ENDERMAN
- BLAZE
- WITCH
- MINECART
- MINECART_CHEST
- MINECART_FURNACE
- MINECART_MOB_SPAWNER
- MINECART_TNT
- ITEM_FRAME
- GLOW_ITEM_FRAME
- PAINTING
- PRIMED_TNT
# The special settings for each entity type for entity culling.
specials:
# Should the player only be sneaking to be culled?
# This is due to player having a name tag, which is still visible when blocked by blocks.
playerOnlySneaking: true
# The update rate for each entity type for entity culling.
updateRate:
# The default rate for all entities.
defaultRate: 3
# The rate when viewer is moving.
movingRate: 1
# The rate when target is a player.
playerRate: 1
# The rate when target is a projectile.
projectileRate: 1

tile-culling default-XXX.yml - Default configuration file for TileCulling.

default-overworld.yml
# This is the default config for the overworld,
# Should tile culling be enabled?
enabled: true
# The replacement block for the obfuscated blocks.
replacementBlock: AIR
# The blocks that should be added to tile culling raytracing.
tileEntities:
- BEACON
- BREWING_STAND
- CHEST
- COMMAND_BLOCK
- STRUCTURE_BLOCK
- COMPARATOR
- CONDUIT
- DAYLIGHT_DETECTOR
- DISPENSER
- DROPPER
- ENCHANTING_TABLE
- END_PORTAL_FRAME
- FURNACE
- LECTERN
- HOPPER
- JUKEBOX
- NOTE_BLOCK
- REPEATER
- TRAPPED_CHEST
- CRAFTING_TABLE
- BARREL
- BELL
- JIGSAW
- BEEHIVE
- SCULK_SENSOR
- CALIBRATED_SCULK_SENSOR
- SCULK_CATALYST
- SCULK_SHRIEKER
- CHISELED_BOOKSHELF
- DECORATED_POT
- SMOKER
- BLAST_FURNACE
- CRAFTER
- SPAWNER
- TRIAL_SPAWNER
- PISTON
- SHULKER_BOX
- SIGN
- BANNER
- HEAD
- BED
# The minimum block height for tile culling.
minBlockHeight: -64
# The maximum block height for tile culling.
maxBlockHeight: 320